And in addition, they can invent new missions and campaigns.
Mimo wszystko trzymam kciuki za jakiegoś Gilgamesza: Boga Eufratu i Tygrysu albo Zeusa HD. :3
Kazuar, jakbyś jeszcze mógł wykrakać jakąś reedycję Zeusa, to byłoby super. :)Oh tak! :D
Strona gry: https://nepos.games/nebuchadnezzar (https://nepos.games/nebuchadnezzar)Wydaje się, że będzie tam dużo więcej możliwości mikro-zarządzania. Wygląda na to, że można wytyczać ścieżki dla konkretnych pracowników.
Steam: https://store.steampowered.com/app/1157220/Nebuchadnezzar/?l=polish (https://store.steampowered.com/app/1157220/Nebuchadnezzar/?l=polish)
Kazuar, jakbyś jeszcze mógł wykrakać jakąś reedycję Zeusa, to byłoby super. :)
Wydaje się, że będzie tam dużo więcej możliwości mikro-zarządzania. Wygląda na to, że można wytyczać ścieżki dla konkretnych pracowników.
Greetings, rulers of Mesopotamia! @G-News
Are you tired of constantly buying copper from other cities? Well, now you won’t have to!
Along with plenty of small improvements and features that will come with our upcoming major 1.1 updates, it will include a new structure where your city, given the map has copper deposits, can excavate copper - Copper Mines!
We’re currently working on some amazing features to include in the 1.1 updates so be sure to follow us on our social media pages listed below for more Nebuchadnezzar news.
Facebook: https://www.facebook.com/NebuchadnezzarGame
Instagram: https://www.instagram.com/nebuchadnezzargame
Twitter: https://twitter.com/nebuchadneGame
‘Till then!
Po ostatniej dostępnej misji sprawdziłem autorów - dwoje ludzi tą grę zrobiło. Programista i artysta (obaj zajmowali się także projektowaniem gry (design) oraz jeden z nich udźwiękowieniem).
Jak na taki mały zespół - wykonali świetną robotę. Mam nadzieję, że będą rozwijać grę, bo mieli kilka naprawdę dobrych pomysłów, z czasem powinno być tylko lepiej.
Greeting, rulers of Mesopotamia! @everyone
Today is a historic day for Nebuchadnezzar as we release the game’s very first major update!
We would love to thank each and every one of you who supported the game before and after the release. Without your support and feedback, this update would never have been possible.
We’re excited to share what immersive new features and mechanics we’ve now added to the already rich world of Nebuchadnezzar!
Update 1.1 includes:
- Sandbox and Freeplay scenarios
- Taxes and wages mechanics
- Three new buildings
- Clickable walkers with voice-overs
- Localized experience in Japanese, Korean, Portuguese, Brazilian Portuguese, and Turkish.
But development won’t stop there, so make sure you follow us on our social media pages to get exclusive access to news and updates.
We look forward to sharing more Nebuchadnezzar news with you soon.
Till then!
Duża szkoda, że nie wspierają wczytania save'ów ze starszej wersji gry. :(
Nawet jeśli miałoby się coś tam zepsuć z powodu nowych mechanik (czy zmian na mapie) to wczytanie starego save'a jest moim zdaniem istotne.
Fajnie też, że można sobie klikać przechodniów - np. karawany mówią co innego w zależności o towaru, który transportują. :) (Nie pamiętam czy wcześniej to było - ale karawany wyglądają też inaczej w zależności co transportują.)
Jak zrobili to teraz - to mogą zrobić w przyszłości - a trochę mi się nie uśmiecha tracić wszystkie save'y. Pół biedy z kampanią, ale gry otwarte (które dodali w tej aktualizacji) szkoda jest tracić.Duża szkoda, że nie wspierają wczytania save'ów ze starszej wersji gry. :(
Nawet jeśli miałoby się coś tam zepsuć z powodu nowych mechanik (czy zmian na mapie) to wczytanie starego save'a jest moim zdaniem istotne.
Tak jest zdecydowanie bezpieczniej, zarówno dla użytkownika jak i twórcy :)
Greetings, rulers of Mesopotamia!
We’re delighted to introduce Nebuchadnezzar’s brand new 1.1.3 (12.4.2021) update!
- Added move screen speed to settings
- Added option to not accept any goods in warehouses by default
- Fixed stats from last year on the Stats Advisor tab
- Show hero types directly on an empty shrine slot
- Increased starting money in all scenarios
- Added at least one lower class produced good to trade for each scenario
- Lower first trade partner prestige in all scenarios
- Added sandbox difficulty level for scenarios
Important note: Due to the changes in trade configurations in scenarios, any trade set up in saved scenarios will have to be reset. We apologize for this minor inconvenience.
Till the next update!
Greeting, rulers of Mesopotamia! @G-News
We are happy to announce a second major update for Nebuchadnezzar, which aims to deepen the city life simulation.
This will include the following:
- Fire
- Crime
- Diseases
These new features will bring more challenges to your city planning as well as many interesting interactions between your citizens.
Be sure to keep your suggestions and feedback coming as there will be plenty more updates and announcements in the near future.
Till next time!
Greeting, rulers of Mesopotamia! @G-News
Welcome to the next development update from the upcoming 1.2 Update.
One of the things we always wanted to have more of in Nebuchadnezzar were events.
Now, thanks to the upcoming features related to fire, disease, or crime, we will get that wish as many new events are added to the game. Examples of some of them can be found in the image below.
So mark your calendars, because the Nebuchadnezzar 1.2 Update is coming out next Wednesday, September 15.
For more exciting updates and news about Nebuchadnezzar, remember to follow us on Facebook, Twitter, Reddit, Instagram, and join our Discord server!
Till next time!
Mnie jakos nie porwałą ta gra
Grałam na wiosne przeszlam kilka misji, najbardziej denerwujace to ze musze wyznaczac trasy co kto ma gdzie niesc i ile, chodzi tez o ten zasieg. Magazym musi byc tak blisko zeby stargan ogarnial i jak nie to karawany i tak w kółko to zajmue troche duzo czasu
pomysl fajny ale zeby bardzie bylo podobne do Zeusa i Cezara to by było git ;D
a czy gdzie ktos robi juz mapki takie niezalezne zeby móc sobie przejsc, jakies scenariusze?
Greeting, rulers of Mesopotamia! @G-News
After the last “apocalyptic” update we think it’s now time to celebrate together with your citizens that you successfully managed the challenges it brought. And that’s exactly what we have focused on in the upcoming 1.3 Update.
This will include the following:
- Enhanced gods and temples interactions
- Festivals
- Extended and color-adjustable decorations
Determine who you dedicate temples to and what bonuses it will bring to your city. Organize festivals for your citizens and local gods. Decorate your city with new decorations to suit your taste.
Thank you all for your feedback and suggestions and keep supplying us as we are planning more updates and improvements in the future.
Till next time!
See more: https://store.steampowered.com/news/app/1157220/view/3035982031419522514
https://cdn.discordapp.com/attachments/730751787618795547/900714469662007306/update_1_3.png
Greeting, rulers of Mesopotamia! @G-News
At Nebuchadnezzar, we have always emphasized history. And since wars played an irreplaceable role in the history of ancient Mesopotamia, we think they should not be missing in the game. War will therefore be a major addition in the upcoming 1.4 Update.
It will include the following:
- Extended diplomacy
- Walls and wars
- Expansion of the main campaign with several missions taking full advantage of the new war mechanics.
On the other hand, Nebuchadnezzar has always been focused on economics and logistics. And we want to preserve this, so the design of war will be done with this in mind.
Because of that we have decided not to add any RTS mechanics. Your city building and city management skills will still be the most important. Now you will also have to take care of the security of your city against external threats. But on the other hand, you will be able to take advantage of the benefits that a strong army brings.
The Adventures of Sargon DLC
In addition, the first DLC for Nebuchadnezzar will be released together with the 1.4 Update.
In this story-focused DLC, you'll play as one of the most famous rulers of ancient Mesopotamia, Sargon II, and relive all of his important campaigns and achievements.
Suppress dangerous rebellions, conquer the surrounding empires and ultimately restore the glory of the Assyrian Empire.
We are super excited about his new content and ready to bring you more news in the future. So stay with us and follow us on Twitter, Facebook, Instagram, Reddit or join our official Discord server.
Till next time!
Greeting, rulers of Mesopotamia! @G-News
And welcome to the first preview of the upcoming 1.4 Update. Today we will look at the long-awaited feature, the walls.
Wall's primary function is to improve defense in the event of an attack on the city. Nevertheless, they will be available in peace missions too to allow you to enhance the appearance of your city.
Currently, we have two different visuals for walls, as you can see in the image, and three types of gates. We may add more before the release.
Development of the 1.4 Update is going well, so stay tuned and follow us on Facebook, Twitter, Reddit, and Instagram. You can also join our Discord server.
Until the next time!
Greeting, rulers of Mesopotamia! @G-News
And welcome to the second preview of the upcoming 1.4 Update. Today we will look at barracks UI and we'll get a partial look at how the military will operate.
Each barracks can accommodate a single military company. These companies are indivisible units that will take part in battles. We will talk more about battles in future posts.
Each company has its type, which determines the maximal size, battle role, attack value, and required supply goods. Moreover, companies have two important stats - morale and experiences.
Morale is gained by supplying companies with various food. In battles, it has a vital role because it determines if the company can continue fighting. If the morale drops to zero, the company will flee from the battle.
Experiences are gained in battles and players have to continuously supply companies with military goods to prevent experiences from declining. If the company gains enough experience, it advances to a higher level and gains an attack bonus.
The total number of soldiers is limited by population size, where each type of company depends on a specific social class. Players also have the option to name each company.
So, this was the first peek at the upcoming 1.4 Update war and military mechanics. We will introduce the other soon. Stay tuned and follow us on Facebook, Twitter, Reddit, and Instagram. You can also join our Discord server.
Until the next time!